Kickstarter a gold mine for the right project
It all started in February. Beloved indie developer Double Fine had announced they were making a classic adventure game and were funding through crowd sourcing with a Kickstarter campaign. After asking for $400,000, the project would go on to raise over $3.3 million with over 80,000 backers.
With Double Fine’s successful campaign kicking it off, game developers have raised $50 million this year alone through Kickstarter, up from only just over $3.5 million in 2011, and the industry is taking notice.
Creator of the Twisted Metal and God of War series David Jaffe told me he really likes the platform and would consider using it to fund smaller titles if the project was right, and he’s not the only one.
Obsidian Entertainment, developers of titles like Fallout: New Vegas and Star Wars: Knights of the Old Republic 2, launched a Kickstarter last month for Project Eternity and have raised over $2.5 million as of this writing.
One indie developer trying out the platform is PixelFoundry with Blackspace, an action real-time-strategy game with a destructible open-world.
Despite the success others have found on Kickstarter, PixelFoundry is not sure if it is right for their game as the project has only raised $100,000 of the needed $350,000 with just a week to go, though the team remains optimistic.”It’s not something that we will just let go of, it just may take a little longer to get there, and we hope our fans will support it even if it doesn’t hit its release date,” said Andrea Phaneuf from the developer.
While some question the intelligence of pre-ordering a game before it has even been made, as well as criticized the platform for promoting nostalgia-laced products rather than fostering innovation, Kickstarter gives developers more control of their products and does not look like it is going anywhere soon.